Showing posts with label r/rougelikedev 2022 code-along. Show all posts
Showing posts with label r/rougelikedev 2022 code-along. Show all posts

18 July, 2022

LOX week 3

 Continuing the r/rougelikedev 2022 code-along into parts four and five of the tutorial.  I have started going down some wild tangents last week and I've been rambling further down those paths.

It took me most of the week to get through part 4, partly because of my home-made screen rendering but mostly because I had to learn what shadow casting was and how to implement it from scratch

11 July, 2022

LOX week 2

Continuing the r/rougelikedev 2022 code-along into parts two and three of the tutorial I start to diverge in a couple of ways.

In part two, I've been building up a lot of technical debt.  And in part three, I decide to compound the problem by turning the map generation system inside-out.

01 July, 2022

LOX week 1

Wow, this is a lot harder than I thought it would be.

I've been working on the r/rougelikedev 2022 code-along and I thought I could just re-use my code from the Broughlike tutorial and be most of the way there.

I was both right and wrong.

26 June, 2022

Doing the Stroll

Just as Robert Plant wrote, it has been a while here.  Honestly, I'm slightly surprised that it has only been a year since the last post, but here we are.